![]() ![]() This should be something quite easy to implement. When all items are just the same quality no matter if you craft them a million times, it feels a bit bland. ![]() ![]() Novice crafters would start crafting poor quality items, finding it harder to make a living. That way crafters that spent all their life creating swords would have the chance to craft legendary swords that could be sold for a fortune? Something ranging from poor to legendary. Stuff like find the missing child, hunt down the bandit chief, collect taxes and beat up peasants from the village would surely give the player a lot of stuff to do.Īlso, give the player more social interatcions, make it possible for example, to seduce the mayor wife and get her impregnated? Give the players the choice to play as Casanovas and Don Juans!Ĥ-Give crafted items a quality system. There was allmost nothing to do! This is why I think the quests should take a step further. There was a bit of an emptiness after a player got rich and successfull in The Guild 2. ![]() A game without banks was a bitter surprise for some of us. The banking profession was very popular and very demanded, being reworked even to this day in The Guild 2 mods. Many players want to run a bank and feel rich and aristocratic! Why not give it a try? Its too early to give up. Something like 20% bonuses to handcraft, martial arts etc?Īlso, a buff from food would be very nice too.īanking was very very popular in The Guild 2. Why not give some sort of buff to characters that sleep 8 hours? That way you wouldnt force players to sleep, and would satisfy those who think its a good idea. ![]()
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